- #Fxphd – hou203 water effects in houdini 11 full
- #Fxphd – hou203 water effects in houdini 11 software
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#Fxphd – hou203 water effects in houdini 11 software
I assume you know some C++ given your background, you will find it useful since VEX is similar, and if you know python it will come along way.īlender is a good software to start, its making big updates since they are getting a lot of funding, but as people replied before is not used by big studios yet. This will also help you on training your artistic eye and identifying what makes good and bad VFX and CGI in general. Just enough so you get a grasp on things. Lemme tell you this, i would start learning the basics about 3d: modeling, uv unwrapping, lighting, shading, rigging and animation, etc. I studied Industrial Engineering before and ive been in your shoes trying to get started with Houdini. They're bound to open your mind to all the wonderful possibilities of houdini.
#Fxphd – hou203 water effects in houdini 11 free
Other than that, just have fun and blow some shit up !Ī personal favourite of mine is all the fantastic videos from Entagma, free on vimeo. Start small, walk before you run, all that.ĭon't quit your job until you can compete with other guys competing for the same positions. It will all start making sense eventually though ! Wouldn't expect to be proficient in the first year of this endeavour at all. It's a HUGE data dump straight into your brain, and by far the biggest immediate technical hurdle you will face. Not because you need to use it, but so others can explain things to you through concepts you're familiar with. You don't have to be good at any of these, but understanding them will definitely help you service the needs of your fellow vfx artists in the future.īlender isn't huge in the vfx industry (though it's pretty big in games) so maybe familiarise yourself with some of the more commonly used software, Maya especially. Modelling, unwrapping, rigging, shading, lighting, rendering etc.